When Andrew Carnegie gave money to launch public libraries, the idea made sense. What about today, though? In the age of the internet, who needs libraries? Stacie Gardner, a public school librarian in Greenville, SC, and Melinda Long, New York Times bestselling author of How I Became a Pirate, join the …
Including Readers with Disabilities Part 2
When considering literature that best represents those with disabilities and have a good story it is best to follow some of the clear advice from Dr. Julia Wilkins of Presbyterian College. We continue our conversation about readers with disabilities in the second half of our episode with Julia Wilkins …
Including Readers with Disabilities
How do authors present a positive or negative message of inclusion and acceptance toward those with disabilities? To talk about that, we invited Dr. Julia Wilkins and Lucy and Hartley Plyler to join the podcast. Julia is a professor of education at Presbyterian College, Lucy is a social worker with the …
Gamifying Literacy: How Board Games Help Us Master Stories
Does your customer’s experience resemble a board game? Maybe it should. Board games make an experience easy access but challenging to complete. If a game looks too difficult, comes with complicated instructions, or isn’t clear about how to play, gamers will pass on it. By the same token, if a …
The Afterword: A Conversation About the Future of Words
The website for my new podcast is up! Check out The Afterword: A Conversation About the Future of Words. My co-host Amy Bowlin and I examine literary topics through expert panel discussions, historical patterns, futurist trends and – of course – humor! #FutureofWords Our first episode airs March 1! It’s called Gamify …